Enemies, Interaction and difficulty
In BackLine the enemies are the opposition backline, these enemies line up against the players characters and track them until they are caught. The idea is if the opposition catches the player holding the ball the game is over but if they "tackle" a character without the ball the play continues until the player scores or is tackled or runs out of bounds.
I have implemented a basic chasing script for the AI and set them to "tackle" their opposite character. To create the different difficulties in each level I will adjust the speed of which the opposition chases up to the players characters reducing the time to make a decision and make the right pass. the other way each level will be adjusted is who the opposition is targeting creating a correct passing choice to get through the line this will be changed in each level.
I received some great feed back from testing and it was suggested I needed some borders on the field and that the enemy should be able to get the ball. Both of these issues I plan to implement this week hopefully.
Files
Back Line
Pick the right plays and break the defensive line
More posts
- Documentation/ User GuideOct 15, 2023
- TestingOct 13, 2023
- UI/ polishOct 11, 2023
- Presentation/GraphicsOct 11, 2023
- Game TestingOct 05, 2023
- Basic Level BlockingSep 20, 2023
- Player movementSep 11, 2023
- Game ConceptAug 27, 2023
Leave a comment
Log in with itch.io to leave a comment.